CREATURES

Elves3.jpg (16090 bytes)Elves- Elves1.GIF (22341 bytes)
Legend has it that before the humans, the elves were the dominant race of Azoth. The elves are still one of the more populous races and can be found through out the entire known land. Often considered the most civilized although they can be very demanding on the other races as feel that since Azoth was once all theirs, other races are infringing on territory which is rightfully theirs. The major race of elves are the Rainbow elves which control the Enchanted Forest. Other races include the similar Forest Elves which can be found though out almost all of Azoth’s forests. Most of the smaller sub classes of elf races are contained in villages and designated by their village name. Usually the differences between the races is minor and unnoticeable. The differences are irrelevant to most races of elves except the Rainbow Elves which try to insure purity of their race. The only exception to the similarity of the elves are the Latigo Elves which were banished from the Enchanted Forest due to their skin discoloration. The Latigos have been removed from the rest of the elves so long that they have almost truly developed into an different race and it is believed that they can not inbreed with other elves.

NightCreature1.GIF (15184 bytes)Night Creatures- Almost the first of the inhuman beasts to walk the land, the Night Creatures once terrorized the land in darkness. With the ability to change its form from human to wolf to wisp like, the creature seemed indestructible. However, a stake or other object into his chest has proven the beast is not immortal, as did the use of fire and standing water. It is said that once its mane is cut, it is rendered powerless. Few, however, have gotten that close. Night Creatures often resemble normal human or elf forms when they’re not aroused or active form. Their transformation of the base form of ripping teeth, elongated mane, and bestial nature is a frightening sight that can occur almost immediately. The light of day weakens them dramatically regardless of what form they’re in and if they are in strong light too long, it can cause death.

ogre1.gif (11978 bytes)Ogres- Enormous, powerful, lumbering mass that would be an ominous foe if it were not for the fact that it has almost a non-existent brain. While dangerous, the ogres are dim-witted and easily fooled. If not for traveling in numbers, the ogres would have problems of being set upon by other races and enslaved.

 

Troll2.GIF (25967 bytes)Trolls- The trolls are considered one race although there are many sub-races of the trolls. Most are unfriendly to non-related races and often even to each other. Principal races to the trolls include the Rock Trolls which are found in most areas through out Azoth that give them opportunity to live inTroll1.GIF (15488 bytes) caves and other rock dwellings. The Mine Trolls are related but are hairless and virtually blind. An offshoot of the mine trolls are the Bryzine Trolls of the northern end of the great troll mines which run throughout the Black Mountains. Whereas the rock trolls have the great healing ability of most troll races, the mine trolls and the Bryzine trolls lack this ability and that is why they are often considered related. Little is known about the Swamp Trolls which inhabit the Fetid Swamps and few have been seen but it has been reported that it is a sizable population that lives there. The most fearsome of all trolls are the River Trolls which are the offspring of rock trolls and orcs. With the mass and power of the orc and an accelerated ability of healing greater than even the pure trolls, the river trolls can almost instantly heal themselves if injured in battle. Lost limbs will regenerate into a double of the whole being. Lucky for the other races of Azoth, river trolls have a short life span and remain small in population.

Goblin1.GIF (14232 bytes)Goblins- With a skull like face twisted into an eternal malignant grin and sickly mottled green skin stretched over a bloated stomach, the goblin is the most disgusting and common of the sub-creatures. Although mostly heavily concentrated in the dark in the darklands of Drohm, there are tribes scattered between the seas and the Black Mountains. They are nomadic creatures and will usually be encountered in packs of five or more. They enjoy the taste of human, elven, and dwarven flesh. Limited only by their low intelligence, goblins are fierce barbaric fighters. The leader of the goblins is King Bonecrack who answers only to General Ramus, one of Darkoth’s most able leaders.

Hobgoblin1.GIF (17251 bytes)Hobgoblins- Hobgoblins are one of the most feared humanoid creatures in Azoth. evolved from goblins, they have a much higher intelligence while retaining their cousin’s savagery and strength in battle. They are very rare outside of Drohm and the vast majority of them have been drafted into Lord Darkoth’s army. Serving only the cause of death and destruction, hobgoblins can tolerate most any creature sharing the same goal. Hobgoblins have some martial arts abilities and are greenish yellow with vari-colored markings around the eyes. Currently the hobgoblin army is under the command of General Kor who holds almost the same degree of confidence from Lord Darkoth as the human generals do.

Centaur1.GIF (26836 bytes)Centaurs- Found in Qaiwain, these beings were once thought to only to be a myth, their discovery proved otherwise. The centaur history talks of the days when the centaurs use to roam freely throughout the field of Azoth and the southern regions but disease wiped most of them out. Retreating to Qaiwain, the race struggled to survive which they did. converted by the priests of Othariss, the centaur race quickly accepted the new religion and are closely aligned with Ardonia.

Orcs-The nomadic orcs were once the fiercest of all of the sub-cultures and massed great armies that marched throughout the land, pillaging and conquerinOrc1.GIF (12880 bytes)g any village they came upon. It was only the unity of most of the other races against the orcs that finally drove the orcs into submission and they retreated to the Black Mountains. They have since ventured out from the mountains and many have returned to what they consider their homeland, the Bloody Hills just east of the Orus River. This area, west of Daath, was the site of the final defense of the orcs after they met defeat in the Great Fields of Azoth in the last Orc War. The orcs are petitioning to allow the Bloody Hills to be turned over to them as their homeland and promise to stop their vileful ways but the numerous orcs all over Azoth have given little indication that they are serious. There is a legend of a Crown of Orc-Control which gives the possessor total control over every orc in the land. This artifact has been lost for countless years if it indeed, ever existed.  An offshoot of the orc is the clan of orcs known as the Boarelli which possess a great deal more intelligence than the normal orcs. Twice the size of the standard orc warrior and possessing an intellect bordering on clever, the Boarelli are mostly residing in the are known as Orcland in the northeast area of the Black Mountains.